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Call of Duty: Modern Warfare II is a massive blockbuster in game form | Video games

The campaign of “Modern Warfare II”, which lasts about seven hours, more or less, picks up with the characters of the 2019 version, part of something called Task Force 141. Again, the narrative of a “Call of Duty” is set in multiple countries, featuring various forms of villains waiting to be shot in the head. Where to start with this story? Let’s see, there are missiles missing, which the powers that be believe were stolen by a villain named Hassan Zyani (Ibrahim Renno), who works with a terrorist organization known as Al-Qatala. As your team, including fan favorites Ghost (Samuel Roukin) and Captain John Price (Barry Sloane), attempt to track down the missiles, they discover a Mexican drug cartel is also involved, led by a mysterious villain. named El Sin Nombre (the excellent Maria Elisa Carmago). Of course, a few shady Americans and a few double crosses will come into play. This is a world with many threats and only you can eliminate them, soldier.

Of course, the shallow narrative here is just the skeleton on which to hang explosive action sequences, some of which rip through the realism in a way that would make any successful filmmaker think twice. The bigger point is that games like “Call of Duty” can get away with things that even the most extreme blockbusters can’t, and it’s not just because of budget. A sequence like the convoy mission in this game – in which you have to jump from car to car to continue chasing a fleeing cartel, leaving just utter carnage in your wake – would destroy any suspension of disbelief needed to enjoy a action movie. But those games pushed for “bigger, faster, more” with every episode. They thrive on chaos.

In fact, the game falters the most when it withdraws from this chaotic energy. A few stealth missions are clunky in terms of design. People don’t play “Call of Duty” to sneak around looking for the items needed to create a tool to open a locked door (and bringing this mechanism back into the climax of the game is a real mistake) . And a mission where you sneak into a cartel house feels half-baked, like the developers are just buying time before they can detonate something again. I also noticed more glitches than usual, including enemies standing there waiting for me to shoot them. However, when the game becomes explosive, it’s hard not to get carried away by its impressive momentum.

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